Before you challenge
A guild battle is a 30-minute match between two guilds of the same race. There is no fixed schedule: every battle is booked by the two guilds one day ahead.
- Both guilds must be guild grade 2 or higher, and their grades must differ by less than 5.
- Both guilds must be of the same race. Each race fights on its own battle field.
- Each guild pays a 5,000 Gold fee from the guild funds, so each needs at least 5,000 Gold when the challenge is sent and accepted.
- Only the guild master, committee members and founders can propose a challenge and vote on it.
- A guild can have only one challenge in progress or one booked battle at a time.
Sending and accepting a challenge
Open the guild window (Ctrl+G), go to the Management page and press Circle Zone Scramble. The button is shown only to members who can vote.
- Pick the opponent guild, a start time between 01:00 and 22:00 tomorrow (server time), the number of participants per side (10 to 50) and the field, then press Register.
- Your guild votes on the challenge. If more than half approve, it passes at once; otherwise the vote closes after 2 hours and the majority decides.
- When your vote passes, 5,000 Gold leaves your guild funds and the challenge goes to the other guild, which votes the same way.
- If they accept, 5,000 Gold leaves their funds and the battle is booked. If they refuse or let the vote expire, your 5,000 Gold is returned.
- Each field holds one battle per hour. If the hour is already booked, choose another one.
Battle day: joining
Booked battles, rankings and live scores are on the Circle Zone Scramble board, opened from your race's guild NPC. If either guild disbands or loses its master before the start, the battle is cancelled and the other guild gets its fee back.
- 10 minutes before the start, players of the race receive a notice about the coming battle.
- 5 minutes before the start, every online member of both guilds gets a join prompt. Choose Yes to join.
- At the start, everyone who joined is moved to the field. The battle takes place in a separate copy of the field that only the two guilds can enter.
- The participant limit counts everyone who has joined. Logging out keeps your place, and logging back in during the battle returns you to the field. Members who log in later are asked to join while places are free.
- Inside the field you cannot use portals, town return, return gates or recalls. When the battle ends, everyone is sent back to their race's base.
Objectives and scoring
Each guild is assigned red or blue at random and starts at its own start point. Every round begins with a 60-second wait, after which the gravity stone appears at one of three regenerators.
- Stand next to the regenerator to take the stone, then carry it into the other team's goal zone: red scores in the blue zone, blue scores in the red zone.
- A goal is worth 100 points and every enemy kill is worth 10 points.
- After a goal, everyone is revived and sent back to their start point, and a new round begins.
- The carrier has 120 seconds to score. If time runs out or the carrier enters a town area, the stone disappears and the round starts again.
- If the carrier dies or logs out, the stone falls nearby. Anyone standing right next to it can pick it up.
- While carrying the stone you cannot use skills or forces, ride a MAU, use a booster, recall or be recalled, or drink potions with lasting effects, and speed bonuses do not apply.
- Dying in a guild battle costs no experience and no PvP points. You revive at your team's start point.
- When time is up, the higher score wins. With equal scores, more goals wins; otherwise the battle is a draw.
Rewards and attendance
Both guilds and their participants are rewarded after every battle. The results are announced to both guilds' race.
- Guild funds: the winner receives 10,000 Gold (both fees), a draw returns 5,000 Gold to each guild, and the loser receives nothing.
- Contribution (PvP) points for each participant: 2,000 for a win, 500 for a draw, 100 for a loss.
- To receive the points, be in the field when the battle ends. If you are offline at the end, you are paid only if you spent more than half of the battle time in the field, and the points arrive at your next login.
- Every participant of both guilds who is online at the end receives one Symbol of Warrior. If your bag is full, it is dropped on the ground for you to pick up.
- Leaving the guild, being expelled or deleting the character during the battle forfeits every reward of that battle.
- Guild ranking: a win gives 3 points, a draw 1 and a loss 0. The ranking of each race is on the Rank tab and resets every Monday at 00:00 server time.